These are basic wingman types of assistance that the GamePad can employ at any time, but the most useful is being able to switch rides. Don't want all that pesky traffic in the way during the next race? Turn traffic off. Cops hassling you? Use the WiiPad to disrupt their pursuit and let your buddy get away. It's a type of co-existence, featuring a touchscreen menu of gameplay options, where two players can both contribute to the game and take over driving duties on the fly. It was during this period that the studio came up with the idea of a "father and son" mode, officially called Co-Driver in-game. Like we'd be embarrassed if we didn't do anything extra putting something out, any team could do that." "When we got the final hardware in November, we started to look at it, to really experience it, and start to think that just a port isn't going to cut it. Having played my fair share of Need for Speed: Most Wanted, the work that went into this Wii U version was clear – and not just in graphical fidelity, either.
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The Wii U port pulls in the PC assets and immediately sports a much longer draw distance and better frame rate than its console cousins. The extra time was not spent in vain, something that became obvious once Most Wanted was up and running on a television. So we didn't want to bring the game out at launch on Wii U with no online play." "We weren't sure how much we could do online or how it was going to be, because obviously Nintendo were making a lot of changes up until their run-up to launch.
"The reason we didn't do the game for launch is because the online side of it wasn't very clear to us," said Ward. This meant missing the Wii U launch, but Criterion Games' Alex Ward was fine with that during a preview session last week – if Need for Speed: Most Wanted had been at launch, it would've lacked all online functionality. The final hardware launched in November, and Criterion started to scratch its collective noggin and figure out how it would work for Need for Speed: Most Wanted. Since the tail end of 2011, a core team of engineers at Criterion has been working with the Wii U.